A step-by-step plan for bringing Project Simurgh to life.
Click on a phase to see detailed tasks.
Goal: Build and test the core game mechanics and establish the development pipeline. (Months 1-3)
Install Godot Engine and set up a Git repository for version control.
Create a basic scene to display text, portraits, and clickable choices.
Implement a turn-based grid with simple move and attack logic.
Finalize the master art style prompt and generate placeholder assets.
Playable Core Prototype
A simple build demonstrating the dialogue and combat systems with placeholder art.
Goal: Create a polished 5-10 minute demo and begin building an audience. (Months 3-6)
Select a key scene and polish it with final art, music, and gameplay mechanics.
Capture a high-quality 30-60 second video of the vertical slice for marketing.
Build a "Coming Soon" page to start gathering crucial wishlists.
Start posting development updates and gameplay clips on social media.
Polished Vertical Slice & Trailer
A high-quality demo and marketing video to attract players and press.
Goal: Complete all content for Episode 1 and launch the game. (Months 6+)
Systematically build all scenes, battles, and narrative for Episode 1.
Recruit testers from the community to find bugs and give feedback on pacing.
Contact media using the vertical slice as your calling card to secure coverage.
Polish all marketing materials and release the game on Steam and mobile stores.
Episode 1: Game Launch
The full, polished first chapter of Project Simurgh is released to the public.